Saturday, December 15, 2012

Final Blog Post - Reflection On My GAME Plan

The International Society for Technology in Education (ISTE) has National Education Standards for Teachers (NETS-T), and I chose two of them for my GAME plan.  To review, I chose:
1. a) promote, support, and model creative and innovative thinking and inventiveness and
4. d) develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communications and collaboration tools (International Society for Technology, 2008).

One of the goals in my GAME plan was to explore WebQuests with numerous computer-based tutorials.  Computer-based tutorials contain sound instructional design components (Cennamo, Ross, & Ertmer, 2009).  I explored various tutorials on WebQuests that pertained to what we were studying in my 2nd grade classroom.  From these WebQuests I found Virtual Field Trips.  These Virtual Field Trips could not have been any more perfect for the subjects we were studying.  This had a dramatic impact on my instructional practice.  From now on, before I begin a unit of study I will search through WebQuests for lesson plans, ideas, and Virtual Field Trips.  Making each lesson visual from the start engages my students, and helps them understand the concept of what we are studying. 

Another goal in my GAME plan was to learn more about computer mindtools, and how to use them to develop creative and critical thinking skills.  I learned more about concept maps, which my students can use to organize their knowledge, and arrange concepts spatially (Cennamo, et al., 2009).  Spiderscribe.net was the only interactive graphic organizer I had used up until exploring the options for my GAME plan.  I have discovered Inspiration, Kidspiration, and MindMap.  There are many software tools like these to help students visualize their thinking.  In the future I will be having my students use concept maps to organize their digital storytelling.  Creating a storyboard online enables my students to brainstorm what text, pictures, narration, music, or video they want to include and in what sequence.  Plus, once the digital storyboard is made, they can easily make changes to it.  

The last major goal I had in my GAME plan was to connect my students with other 2nd graders in another culture, using digital communication.  I joined www.epals.com, and am still trying to connect with another 2nd grade class in a different country.  There is a 2nd grade class in Spain, and the students speak Spanish and English.  I thought it was going to work, but the teacher is not responding to my emails.  I will not give up trying to find a classroom to connect with.  I have reached out to a former student's mom in New Zealand, to ask her teacher to join epals.  Perhaps that will work.  We would be connecting with a 3rd grade class, and that would be great.

How would I modify and use the GAME plan process for my students?  The basic structure can stay the same.  They would know what the lesson is about, understand the goals, be aware of the action plan (instructional activities), know how I am monitoring their progress, and the evaluation method I will be using for their final product.  My students are young and need structure, however, they can help in brainstorming the instructional activities that would be most beneficial to their learning styles.

I have learned many ways to integrate technology in the classroom, from this Masters class.  Digital storytelling will now become a regular part of my classroom.  I was never aware of how effectively this tool could be used to engage students, and take ownership of what they are learning.  It is a marvelous way for students to demonstrate their understanding of a specific topic, or convey a particular point of view.  Digital storytelling give students the chance to share stories using words, pictures, music, video, or scripted acting (Laureate Education, Inc., 2010a).  What I love most about digital storytelling is that it can be used across the curriculum.  My head is bursting with ideas of how to use it.  Before this school year ends, I would like each of my students to use it for a biography of choice, the scientific process of an experiment, an animal they would like to be, and restroom manners.

Integrating online collaboration or social networking is not easy at my school.  There are so many firewalls, that most of the time I am unable to get on most of these websites.  I did set up an account on Edmodo, which should have worked fine, but it did not.  I could only access what my students wrote from my computer at home.  I am on the tech committee this year, and will bring up this issue to see if there is something we can do.  There are some safe social networks that can be private to our classroom.

Problem-based learning enables students to learn content as they learn higher-order thinking skills (Laureate Education, Inc., 2010b).  However, there are many challenges associated with PBL.  It takes a great deal of planning, and time to implement these lessons.  Incorporating these lessons into my 2nd grade class are difficult, because of the many different levels of academic skills and behavioral issues.  It is possible to solve some of these problems with the use of technology.  Technology can make the planning, developing, and implementing of PBL activities possible.  Using Virtual Field Trips, and interactive graphic organizers with specific links to information can be productive to learning.  I think PBl is a valuable instructional approach, but certainly not an easy one to implement.  I may try to implement on more PBL lesson this year, and ask my students what local problem the see and are interested in researching. 

Reference List

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based  approach. Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). National education standards for teachers (NET-T). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

Laureate Education, Inc. (Executive Producer). (2010a). [Webcast]. Spotlight on technology: Digital storytelling, Part 1. Baltimore: Laureate Media.

Laureate Education, Inc. (Executive Producer). (2010b). [Webcast]. Spotlight on technology: Problem based learning, Part 1. Baltimore: Laureate Media.












   


  

  

   

Wednesday, November 21, 2012

Monitoring My GAME Plan Progress

          This week I got further in carrying out my GAME plan, based on standard 4. d) develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communications and collaboration tools (International Society for Technology, 2008).  My goal was to connect with another English speaking 2nd grade class, somewhere in the world, via www.epals.com.  I set up my classroom profile and it is approved.  Next, I created 26 accounts for each of my students.  All of the emails will go in and out through my inbox.  Then, I looked through the descriptions of the registered classrooms.  I found a 2nd grade class in Spain that might be a good fit for us.  The teacher of this class wants to expose her students to other cultures, and so do I.  The children can speak Spanish and English, so communicating should not be a problem.  I sent the teacher of this class an email today, and I will await her response.  I will continue my search through all the descriptions of classrooms and their locations.  There are so many classes all around the world to connect with.    
            The next standard I was working on for my GAME plan was 1. a) promote, support, and model creative and innovative thinking and inventiveness (International Society for Technology, 2008).  I signed up for the website http://edu.glogster.com. This website came highly recommended to me by several teaching professional, and is endorsed by Discovery Education and ISTE.  This website will enable me to set up my own multimedia poster to model for my students what they can do.  The first project I plan to do is an interactive poster about the Pilgrims and the Native Americans, back in 1620-1621, leading up to the first Thanksgiving.  Another website that also came highly recommended to me by many teachers was www.edmodo.com.  This is a network for teachers and students to connect outside of the classroom.  I signed up, started a profile, and created a group to use with my current 2nd grade class.  There seems to be so many great innovative ways to use this website.  I can create alerts to my students, assignments, a quiz, or even a poll.  I am excited about using www.edmodo.com with my students, and look forward to being better connected to all of my students.
            I would appreciate any other recommendations of resources for virtual field trips.  Scholastic.com had the exact virtual field trips I needed for a current lesson on the Pilgrims and Native Americans.  If you have certain websites that are your favorite for virtual field trips, I would love to hear about them.  
Reference List
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

Wednesday, November 14, 2012

Carrying Out My GAME Plan

A Productive Week 
             The International Society for Technology in Education (ISTE) has National Education Standards for Teachers (NETS-T), and I chose two of them for my GAME plan.  To review, I chose 1. a) promote, support, and model creative and innovative thinking and inventiveness and 4. d) develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communications and collaboration tools (International Society for Technology, 2008).
  In order to carry out my GAME plan, I will first need to locate websites with computer tutorials, WebQuests, interactive graphic organizers, and virtual field trips.  Next, I will need to talk to my colleagues about websites they use for concept mapping and mindtools.  Then, I will explore all my options, and keep track of what I particularly like and why.  After that, I will start using these tools in my classroom, and ask my students for feedback on what technologies they each prefer.  To evaluate the effectiveness of these various technologies, and how I incorporate them, will be reflected in the final project of each student.   
            Already I have located wonderful websites for WebQuests, and virtual field trips.  This week I am beginning a small unit on the Pilgrims, Native Americans, and the first Thanksgiving.  The website I like best for WebQuests is www.webquest.org.  I found many WebQuests by typing in The Pilgrims, but one in particular works for what I have in mind.  My partner and I are going to have our students do a compare and contrast of the Pilgrims’ life style to that of the Native Americans, during the time leading up to the first Thanksgiving.  The WebQuest called A Day in the Life of a Pilgrim/Wampanoag Child gives a list of website for children to use for researching both the Wampanoag Native American Tribe, and the Pilgrims.  Next, I found fantastic virtual field trips on www.scholastic.com/scholastic_thanksgiving/.  I found four virtual field trips to actual recreations of the Pilgrim village, Wampanoag homesite, and the Mayflower ship.  This recreation is in Plymouth, Massachusetts.  There are videos, great photos, text, and narrations of the homes, gardens, clothing, and so forth.  Actual people reenact the Pilgrims and Native Americans from the year 1621 in these recreated villages.
            I went to a conference a couple of weeks ago, and a presenter recommended an interactive graphic organizer on the website http://edu.glogster.com.  This website is endorsed by both Discovery Education and ISTE.  I will need to sign up to use it, but it comes highly recommended.  This same presenter, Carin Brenner, also recommended Animoto.com for producing unique video, text, and photo presentations.  It was one of her top twenty websites for educators to use.  I may end up using Animoto, as well.
            The ePals program seems straight forward and easy to operate.  I have signed up on www.ePals.com, and all I need to do now is create a permission slip for the parents of my students to sign.  We will soon be connected to another English speaking 2nd grade class, somewhere in the world.  However, I am taking webconferencing off my GAME plan.  I think for now, it is enough for my students to write to children in another country via email.  Webconferencing is way out of my comfort zone, and incorporating all of these new technologies is all I can handle for now.
            I would appreciate any other recommendations of resources you might have.  Teachers are a wealth of information.  If you have ever done webconferencing I would love to hear how it worked for your class.
Reference List
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2  

Wednesday, November 7, 2012

Developing My Personal GAME Plan

       The International Society for Technology in Education (ISTE) has National Education Standards for Teachers (NETS-T).  I reflected on these standards and decided upon two indicators to set a GAME plan for myself.  The first standard I chose to strengthen my confidence and proficiency in is the following:
       1. Facilitate and Inspire Student Learning and Creativity:
       a) Promote, support, and model creative and innovative thinking and inventiveness (International Society for Technology in Education, 2008).
       My goal is to learn more about computer tutorials, and computer mindtools, and how to use them to help develop creative and critical thinking skills.  Specifically, my goal is to model for my students at least one new tutorial, WebQuest, interactive graphic organizer, and virtual field trip.  The action I will take is to find computer tutorials on the various subjects I currently teach.  WebQuests have numerous computer-based tutorials which contain sound instructional design components, and I need to explore these (Cennamo, Ross, & Ertmer, 2009).  There are websites that can help my students to create graphic organizers, which will serve as a visualization tool in helping my students organize information.  I use
www.Spiderscribe.net right now, but I know there are more interactive graphic organizers that I have not tried yet.  My colleagues have websites they currently use for concept mapping and mindtools.  I will explore their recommendations, along with the expert advice of our computer lab teacher.  The world of virtual field trips is new to me, and I will do research in this area to try to find virtual field trips that can apply to our 2nd grade curriculum.  Next, as I explore the many options available, I will create a rubric or table of my assessment of what tutorials, virtual field trips, and mindtools I particularly like and why.  I will start incorporating these new computer tools in my classroom, and evaluate if they really do help my students to develop better creative and critical thinking skills or not. 
       The second National Education Standard for Teachers that I need to strengthen my confidence and proficiency in is:
       4. Promote and Model Digital Citizenship and Responsibility:    
       d) Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools (International Society for Technology in Education, 2008).
       My goal is to learn how to operate and set up ePals.com, and learn more about webconferencing.  I want to use ePals as a way for my students to connect with other 2nd grade students in another country, so they can compare and contrast their cultures.  Webconferencing would be an extension of our communications with their ePals.  The action I will take is creating accounts for each of my students, getting permission from their parents, and then initiating the contact with the ePal website so they can connect us with another 2nd grade class on the subject of Social Studies.  Webconferencing is new to me, so I will need to learn how it operates, and the many uses for it.  All of the ePal mail will come through my inbox, so I can monitor for appropriateness and to protect my students.  This may be an enormous project, or it may run smoothly and not take a great deal of time to monitor.  I will evaluate the effectiveness of both technology tools to see if they really help to promote global awareness and cultural understanding, in this digital age.

Reference List

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cenage Learning.

International Society for Technology in Education. (2008). National education standards for teachers (NET-T). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

Sunday, October 28, 2012

My Think Out Loud Evaluation of a Website

       For my Masters class in Integrating Technology in the Classroom, I recorded my cognitive processes while taking the necessary steps to evaluate the reliability and validity of the website Help Save the Endangered Pacific Northwest Tree Octopus (http://zapatopi.net/treeoctopus/).  I decided upon Option A: Screen Capture With Audio Recording for this evaluation.  This was the first time I have ever used this type of technology, and it will not be the last.  Going through this process helped me to slow down and take the time to carefully evaluate a website.
       Before even beginning my evaluation of the website, I reviewed what I would specifically be looking for.  In the Walden University resources there's a video A Teacher’s Perspective: Evaluating Information Online (2011), where Beth Phillips talked about the ABC’s of looking for information online.  Look at the author, bias (fact or opinion), and content.  Then, look at the web address to determine if it is a .org (organization), .gov (government), or .edu (education).  These three web addresses are usually good.  Also, in our text it was stated to find out the author, purpose of the website, who created the website, when the site was updated, and watch out for opinions not backed up by facts (Eagleton, & Dobler, 2007).  November (2008) reinforced in my mind the need to read the URL, examine and think critically about the content, check for the author, and look at the forward links that can help evaluate if the site is biased or quality information.
       I kept all of the above in mind while evaluating the tree octopus website.  I did learn how to find the author of the website, which proved to be very valuable.  By going backwards in the URL, I was able to discover the creator of the website.  The first sentences I saw for www.zapatopi.net was about the site being a source for conspiracies and other diversion, and that it is serving the paranoid since 1997.  That was an eye opener.  It takes common sense to realize that this website in questionable right away.  The further I went into the website, the more it appeared to be written for entertainment purposes. 
       Then, I went back to the home page and began to evaluate it for validity.  This was a great experience.  I explored the links.  The Wikipedia links were legitimate, but gave no validity to the existence of the tree octopus.  Other links went to websites written by the same author of the website I was evaluating for validity.  This sent up all kinds of red flags in my mind.  These are skills that I could easily teach my 2nd graders.  They are young, but I think they can grasp these concepts. Certainly my young students can use common sense and have enough prior knowledge to understand that house cats are not foreign species, and there is no such thing as sasquatch.  I could use this particular activity to point out to my students the need to think, and not believe everything you read on the internet.   
            The URL link for my screencast is: http://www.youtube.com/watch?v=ydaPgMEtPW0  
            
References
Eagleton, M. B., & Dobler, E. (2007). Reading the web: Strategies for internet inquiry. New
       York, NY: The Guilford Press.
Laureate Education, Inc. (2011). A teacher’s perspective: Evaluating information online.
November, A. (2008). Web literacy for educators. Thousand Oaks, CA: Corwin Press.

Sunday, June 17, 2012

Final Reflection for Bridging Learning Theory, Instruction, and Technology course

My personal theory of learning has not changed much since the first week of this course, except that I would like to add that I think social learning is a very important way people construct meaning.  Adopting social learning instructional practices has strong implications for engaging our students in the learning process.  Dr. Orey, in the video "Social Learning Theories" (Laureate Education, Inc., 2011), defines SLT to be when students are actively engaged in constructing artifacts and conversing with others.  Having students collaborate is a powerful strategy for learning. I still subscribe to the Constructivist Perspective.  I agree with it in that children build cognitive structures during the various developmental stages.  Jean Piaget said it best that when children encounter something new and it fits into their prior experience, they assimilate it (Lever-Duffy & McDonald, 2008).  If a child does not have a cognitive map then they accommodate this new information.  This makes knowledge always under construction.  In reflection, studying the different learning theories has refreshed my memory and deepened my understanding of Social Learning, Connectivism, Constructionism/Constructivism, Cognitivism, and Behaviorism.   

During the past seven weeks, I have learned many new ways to integrate technology in my classroom, and the difference between technology tools for instruction versus learning.  I learned what a Concept Map is, and how to use http://www.spiderscribe.net/.  The Concept Map has become a way for me to organize information, include video links, images, and words to help teach a lesson.  Plus, my students can drag the nodes around on the Concept Map using the interactive whiteboard. When students are given the chance to interact with a whiteboard it is engaging and fun for them. It is best to teach small chunks and integrate multiple senses to improve learning, as Dr. Orey discussed in our class video "Cognitive Learning Theories" (Laureate Education, Inc., 2011).  A Concept Map makes this possible.  I have also learned how to use VoiceThreads.  I am very excited about VoiceThreads, and the applications inside and outside of the classroom.  My students can make comments on a particular image, photo, artwork, or subject.  They can choose to speak, write, or video their responses.  This helps meet the diverse needs of the students in my classroom. I can ensure I am incorporating technology tools that enhance and support students' learning by making sure I am focusing on active learning.  For example, interactive whiteboards are teacher-centered, and if a teacher is just reading off a PowerPoint presentation, this is not student-centered or active learning.  However, PowerPoint can be used to support Paivio's dual coding hypothesis (Laureate Education, Inc., 2009) by using images in instruction instead of text.  Using images or pictures can be found on http://www.clipart.com/ for free and ensure comprehension.  WebQuests, PowerPoint, wikis, blogs, and podcasts can be used to promote constructivist and constructionist lessons by providing links to support their arguments, representations of activities, feedback, collaboration, and individualized assistance.   

I would like to use more Virtual Field Trips and simulations in my classroom.  Educational simulations can have children take on a persona and experience a life based on real-world statistical data.  For example, School Tycoon (http://www.schooltycoon.com/) enable kids to build a school to their liking.  Children can take on the role of different disciplines.  What a fantastic way to engage students.  Virtual Field Trips and simulations have connections to real-world experts.   They are both visual and auditory, which makes the learning very concrete. All learning takes place in the brain, and our brains are very visual.  Dr. Patricia Wolfe discusses this in our classroom video titled Understanding the Brain (Laureate Education, Inc., 2011).  The more visual aids a teacher can incorporate, the more chance students have to learn.  Simulations work to educate doctors and astronauts, so why not for elementary school children? 

One of my long-term goals for instructional practice regarding technology integration is to push for one-on-one computing in the elementary classrooms at my school.  Right now I only have four computers in my classroom, and we go as a class to the computer lab once a week, for 45 minutes.  This is not enough time.  I am going to sign up to be on the Tech Committee this coming Fall of 2012, so I can be part of the planning and implementation of more computers in the classrooms.  My other long-term goal is to continue to educate myself, and get proficient at using the new technologies that I am learning about.  Then, when I have finished this Masters program, I can lead Staff Developments at my school on how to integrate technology into your classroom.  The principal at my school has already shown an interest in me conducting these Staff Developments, and my reply is, "Just give me a year and I'll be ready". 

Reference List

Laureate Education, Inc. (Producer). (2011). Cognitive learning theories. Retrieved from

Laureate Education, Inc. (Producer). (2011). Social learning theories. Retrieved from

Laureate Education, Inc. (Producer). (2011). Understanding the brain. Retrieved from

Lever-Duffy, J., & McDonald, J. (2008). Theoretical foundations (Laureate Education, Inc., custom ed.). Boston, MA: Pearson Education, Inc.





Wednesday, May 30, 2012

Connectivism and Social Learning in Practice


This week’s resources in my Masters class were focused on social learning theories and how we construct meaning through our interactions with others and the world around us.  The social learning theories support instructional strategies that incorporate student collaboration, cooperation, and communication.  There are many technology tools today which can facilitate the social learning approach.
George Siemens’ theory of Connectivism is a social learning theory.  He has expressed that knowledge is networked.  In this week’s video, “Connectivism as a Learning Theory” (Laureate Education Inc., 2011), he further details that knowledge resides in the patterns of how different concepts are networked.  Learning is the act of forming networks.  Technology has created a complex environment where information is abundant and networks are rich.  I think modern technology is changing the way our students learn.  Everything is a click away. 
Adopting social learning instructional practices has strong implications for engaging our students in the learning process.  Dr. Orey, in the video “Social Learning Theories” (Laureate Education Inc., 2011), defines SLT to be when students are actively engaged in constructing artifacts and conversing with others.  Collaborative and cooperative learning is a big part of SLT.  Having students build something together is a powerful strategy for learning.  Peers can help each other, and when students are working together as a collaborative team they are responsible for the learning information. 
Dr. Orey talks about the “Jigsaw Strategy” in the “Social Learning Theories” video (Laureate Education Inc., 2011).  I use this strategy in my classroom, and it always produces amazing results.  When I give a small group a short chapter to read together, and a couple of difficult questions to answer, they always come back and make a terrific presentation to the rest of the class about what they learned.  This does cause a deeper understanding of the content (Laureate Education Inc., 2011).  Each time when I listen to my students give their presentation, I think to myself that I could have lectured them on that material and showed a couple of images, but they would not have learned nearly as much.  My students feel empowered and confident when they are presenting their findings. 
This week’s reading included a chapter on Cooperative Learning from Using Technology with Classroom Instruction That Works (Pitler, H., Hubbell, E., Kuhn, M. & Malenoski, K., 2007).  The writers stressed the importance  of preparing our students for the fast-paced, virtual workplace in which they will need to have the skills to work cooperatively with others.  Technology has enabled students and teachers to collaborate over the Web using Google Docs, Webquest, Twitter, Skype, texting, email, and sharing bookmarks and Web links.  One exciting way individuals can interact with each other is through multiplayer simulation games.  These games are designed for actual human to human interactions, not with artificial intelligence.  Interactive games can involve complex situations that are close to reality.  I have never tried any of these games with my 2nd grade class, but from reading about them it seems that this type of cooperative learning would engage students much more than just reading about a particular subject.  Another technology tool that is new to me is VoiceThread.  I am learning that this online collaborative tool can be used to share ideas, solve problems, and give individuals a chance to express themselves verbally or in writing. 
There is a social constructivism vignette in the chapter called Social Constructivism (Kim, B., 2001), which is a wonderful example of how social learning instructional practices can be effective.  A high school English teacher engaged her students in Shakespeare’s Hamlet by splitting them into cooperative groups and assigning each group one act of the play.  They translated their part into modern language and created puppets to perform their act.  This project was successful in getting her students to have a clear understanding of Hamlet, bring students together with diverse interests, and create a finished product.
In conclusion, I have studied behaviorist, cognitive, constructivist/constructionist and social learning theories in my current Masters class.  I think each one of these has an important role in education today, but especially the social learning theories.   


Reference List

Kim, B. (2001). Social Constructivism. In M. Orey (Ed.), Emerging perspectives of
learning, teaching, and technology. Retrieved May 27, 2012, from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Laureate Education, Inc. (Producer). (2011). Connectivism as a learning theory.

Laureate Education, Inc. (Producer). (2011). Social learning theories. Retrieved from
Pitler, H., Hubbell, E., Kuhn, M. & Malenoski, K. (2007). Using technology with
classroom instruction that works. Alexandria, VA: ASCD.

The URL for my Voice Thread titled "We Need Friends, Not Bullies" is:
https://voicethread.com/share/3133456/